4/4/2022

Remove Slot In Qt

Remove those slots from the header file of your class and from the source file. Then clean your project, run qmake and rebuild it. Traditional syntax: SIGNAL and SLOT QtCore.SIGNAL and QtCore.SLOT macros allow Python to interface with Qt signal and slot delivery mechanisms. This is the old way of using signals and slots. The example below uses the well known clicked signal from a QPushButton. The connect method has a non python-friendly syntax. In this tutorial we will learn How to use signal and slots in qt. File-New File or Project Applications-Qt Gui Application-Choose We keep the class as MainWindow as given by default. As expected, the slot doesn't run in the main thread. In this example, both of the QTimer and Worker are moved to the sub-thread. In fact, moving QTimer to sub-thread is not required. Simply remove the line timer.moveToThread(&t); from above example will work as expected too.

The QPushButton widget provides a command button. More...

Header:#include <QPushButton>
qmake: QT += widgets
Inherits:QAbstractButton
Inherited By:

Properties

  • autoDefault : bool
  • default : bool
  • flat : bool

Public Functions

QPushButton(const QIcon &icon, const QString &text, QWidget *parent = nullptr)
QPushButton(const QString &text, QWidget *parent = nullptr)
QPushButton(QWidget *parent = nullptr)
virtual ~QPushButton()
bool autoDefault() const
bool isDefault() const
bool isFlat() const
QMenu *menu() const
void setAutoDefault(bool)
void setDefault(bool)
void setFlat(bool)
void setMenu(QMenu *menu)

Reimplemented Public Functions

virtual QSize minimumSizeHint() const override
virtual QSize sizeHint() const override

Public Slots

Protected Functions

void initStyleOption(QStyleOptionButton *option) const

Reimplemented Protected Functions

virtual bool event(QEvent *e) override
virtual void focusInEvent(QFocusEvent *e) override
virtual void focusOutEvent(QFocusEvent *e) override
virtual bool hitButton(const QPoint &pos) const override
virtual void keyPressEvent(QKeyEvent *e) override
virtual void paintEvent(QPaintEvent *) override

Detailed Description

The push button, or command button, is perhaps the most commonly used widget in any graphical user interface. Push (click) a button to command the computer to perform some action, or to answer a question. Typical buttons are OK, Apply, Cancel, Close, Yes, No and Help.

A command button is rectangular and typically displays a text label describing its action. A shortcut key can be specified by preceding the preferred character with an ampersand in the text. For example:

In this example the shortcut is Alt+D. See the QShortcut documentation for details (to display an actual ampersand, use '&&').

Push buttons display a textual label, and optionally a small icon. These can be set using the constructors and changed later using setText() and setIcon(). If the button is disabled, the appearance of the text and icon will be manipulated with respect to the GUI style to make the button look 'disabled'.

A push button emits the signal clicked() when it is activated by the mouse, the Spacebar or by a keyboard shortcut. Connect to this signal to perform the button's action. Push buttons also provide less commonly used signals, for example pressed() and released().

Command buttons in dialogs are by default auto-default buttons, i.e., they become the default push button automatically when they receive the keyboard input focus. A default button is a push button that is activated when the user presses the Enter or Return key in a dialog. You can change this with setAutoDefault(). Note that auto-default buttons reserve a little extra space which is necessary to draw a default-button indicator. If you do not want this space around your buttons, call setAutoDefault(false).

Being so central, the button widget has grown to accommodate a great many variations in the past decade. The Microsoft style guide now shows about ten different states of Windows push buttons and the text implies that there are dozens more when all the combinations of features are taken into consideration.

The most important modes or states are:

  • Available or not (grayed out, disabled).
  • Standard push button, toggling push button or menu button.
  • On or off (only for toggling push buttons).
  • Default or normal. The default button in a dialog can generally be 'clicked' using the Enter or Return key.
  • Auto-repeat or not.
  • Pressed down or not.

As a general rule, use a push button when the application or dialog window performs an action when the user clicks on it (such as Apply, Cancel, Close and Help) and when the widget is supposed to have a wide, rectangular shape with a text label. Small, typically square buttons that change the state of the window rather than performing an action (such as the buttons in the top-right corner of the QFileDialog) are not command buttons, but tool buttons. Qt provides a special class (QToolButton) for these buttons.

If you need toggle behavior (see setCheckable()) or a button that auto-repeats the activation signal when being pushed down like the arrows in a scroll bar (see setAutoRepeat()), a command button is probably not what you want. When in doubt, use a tool button.

Note: On macOS when a push button's width becomes smaller than 50 or its height becomes smaller than 30, the button's corners are changed from round to square. Use the setMinimumSize() function to prevent this behavior.

A variation of a command button is a menu button. These provide not just one command, but several, since when they are clicked they pop up a menu of options. Use the method setMenu() to associate a popup menu with a push button.

Other classes of buttons are option buttons (see QRadioButton) and check boxes (see QCheckBox).

In Qt, the QAbstractButton base class provides most of the modes and other API, and QPushButton provides GUI logic. See QAbstractButton for more information about the API.

See also QToolButton, QRadioButton, QCheckBox, and GUI Design Handbook: Push Button.

Property Documentation

autoDefault : bool

This property holds whether the push button is an auto default button

If this property is set to true then the push button is an auto default button.

In some GUI styles a default button is drawn with an extra frame around it, up to 3 pixels or more. Qt automatically keeps this space free around auto-default buttons, i.e., auto-default buttons may have a slightly larger size hint.

This property's default is true for buttons that have a QDialog parent; otherwise it defaults to false.

See the default property for details of how default and auto-default interact.

Access functions:

bool autoDefault() const
void setAutoDefault(bool)

default : bool

This property holds whether the push button is the default button

Default and autodefault buttons decide what happens when the user presses enter in a dialog.

A button with this property set to true (i.e., the dialog's default button,) will automatically be pressed when the user presses enter, with one exception: if an autoDefault button currently has focus, the autoDefault button is pressed. When the dialog has autoDefault buttons but no default button, pressing enter will press either the autoDefault button that currently has focus, or if no button has focus, the next autoDefault button in the focus chain.

In a dialog, only one push button at a time can be the default button. This button is then displayed with an additional frame (depending on the GUI style).

The default button behavior is provided only in dialogs. Buttons can always be clicked from the keyboard by pressing Spacebar when the button has focus.

If the default property is set to false on the current default button while the dialog is visible, a new default will automatically be assigned the next time a push button in the dialog receives focus.

This property's default is false.

Access functions:

flat : bool

This property holds whether the button border is raised

This property's default is false. If this property is set, most styles will not paint the button background unless the button is being pressed. setAutoFillBackground() can be used to ensure that the background is filled using the QPalette::Button brush.

Access functions:

bool isFlat() const
void setFlat(bool)

Member Function Documentation

QPushButton::QPushButton(const QIcon &icon, const QString &text, QWidget *parent = nullptr)

Constructs a push button with an icon and a text, and a parent.

Note that you can also pass a QPixmap object as an icon (thanks to the implicit type conversion provided by C++).

QPushButton::QPushButton(const QString &text, QWidget *parent = nullptr)

Constructs a push button with the parent parent and the text text.

QPushButton::QPushButton(QWidget *parent = nullptr)

Constructs a push button with no text and a parent.

[slot] void QPushButton::showMenu()

Shows (pops up) the associated popup menu. If there is no such menu, this function does nothing. This function does not return until the popup menu has been closed by the user.

[virtual] QPushButton::~QPushButton()

Destroys the push button.

[override virtual protected] bool QPushButton::event(QEvent *e)

Reimplements: QAbstractButton::event(QEvent *e).

[override virtual protected] void QPushButton::focusInEvent(QFocusEvent *e)

Reimplements: QAbstractButton::focusInEvent(QFocusEvent *e).

[override virtual protected] void QPushButton::focusOutEvent(QFocusEvent *e)

Reimplements: QAbstractButton::focusOutEvent(QFocusEvent *e).

[override virtual protected] bool QPushButton::hitButton(const QPoint &pos) const

Reimplements: QAbstractButton::hitButton(const QPoint &pos) const.

[protected] void QPushButton::initStyleOption(QStyleOptionButton *option) const

Initialize option with the values from this QPushButton. This method is useful for subclasses when they need a QStyleOptionButton, but don't want to fill in all the information themselves.

See also QStyleOption::initFrom().

[override virtual protected] void QPushButton::keyPressEvent(QKeyEvent *e)

Reimplements: QAbstractButton::keyPressEvent(QKeyEvent *e).

QMenu *QPushButton::menu() const

Returns the button's associated popup menu or nullptr if no popup menu has been set.

See also setMenu().

[override virtual] QSize QPushButton::minimumSizeHint() const

Reimplements an access function for property: QWidget::minimumSizeHint.

[override virtual protected] void QPushButton::paintEvent(QPaintEvent *)

Reimplements: QAbstractButton::paintEvent(QPaintEvent *e).

void QPushButton::setMenu(QMenu *menu)

Associates the popup menu menu with this push button. This turns the button into a menu button, which in some styles will produce a small triangle to the right of the button's text.

Ownership of the menu is not transferred to the push button.

A push button with popup menus shown in the Fusion widget style.

See also menu().

[override virtual] QSize QPushButton::sizeHint() const

Reimplements an access function for property: QWidget::sizeHint.

© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.

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Warning : Be sure to have some knowledge of C++ before starting!

Remark : This tutorial series target mainly Qt4. Even if most of these tutorials are also valid for Qt5, the case of Qt5 is discussed in a separate part.

  • 16Examples
  • 21Creating custom signals and slots

Remove Slot In Qt File

C++ reminder

The signature of a method or function is simply its prototype. It completely describes a method or function. It contains the returned type, the name of the method/function (including the class name) and the parameters, including types.

Type MyObject::myFunction(

);

New to Qt? Don't know how to start? Then this wiki page is for you! It is a step by step tutorial that presents all specificities and features of Qt.

Introduction to Qt

Qt (pronounced as 'cute', not 'cu-tee') is a cross-platform framework that is usually used as a graphical toolkit, although it is also very helpful in creating CLI applications. It runs on the three major desktop OSes, as well as on mobile OSes, such as Symbian, Nokia Belle, Meego Harmattan, MeeGo or BB10, and on embedded devices. Ports for Android (Necessitas) and iOS are also in development.

Qt has an impressive collection of modules, including

  • QtCore, a base library that provides containers, thread management, event management, and much more
  • QtGui and QtWidgets, a GUI toolkit for Desktop, that provides a lot of graphical components to design applications.
  • QtNetwork, that provides a useful set of classes to deal with network communications
  • QtWebkit, the webkit engine, that enable the use of web pages and web apps in a Qt application.
  • QtSQL, a full featured SQL RDBM abstraction layer extensible with own drivers, support for ODBC, SQLITE, MySQL and PostgreSQL is available out of the box
  • QtXML, support for simple XML parsing (SAX) and DOM
  • QtXmlPatterns, support for XSLT, XPath, XQuery and Schema validation

Installing Qt SDK

To start writing Qt applications, you have to get Qt libraries, and, if you want, an IDE. They can be built from source, or better, be downloaded as an SDK from the download page.

This SDK includes a lot of features, like cross compilers for Symbian and the Nokia N9. You might choose not to install them by selecting 'custom install'. Be sure to keep these packages

  • QMake Documentation
  • Qt Documentation
  • Qt 4.8.1 (Destkop), assuming that Qt 4.8.1 is the latest version.
  • Qt Creator

These packages can also be useful

  • Qt Examples
  • Qt Linguist

You can select other packages if you want to develop for Symbian / Maemo / Meego, or with older version of Qt.

NB : On linux, it is better to use the packages that your distribution provides. Qt Creator should be available in nearly all distributions, and installing it should install all dependencies, like libraries, compilers, and developement headers.

Note: See the official Getting Started with Qt Widgets page for an alternative tutorial.

We are now ready to create our first window. And it will be as usual, a hello world.

Qt Creator features

Before writing our first GUI app, let's discover Qt Creator.

Qt Creator is yet another IDE for C++, but it is very well suited for coding Qt applications. It provides a doc browser and the 'designer', which makes creation of windows easier, all wrapped in a well-designed user interface. It's also one of the fastest IDE's available.

Our first window

Let's start by creating our first project. It will be an empty project, so we have to proceed with:File > New file or project > Other Projects > Empty Qt Project

Follow the wizard, and after selecting the project folder and name, and select the version of Qt to use, you should land on this page

This is the project file (extension .pro). Qt uses a command line tool that parses these project files in order to generate 'makefiles', files that are used by compilers to build an application. This tool is called qmake. But, we shouldn't bother too much about qmake, since Qt Creator will do the job for us.

In a project file, there is some minimal code that should always be written :

TEMPLATE = appTARGET = name_of_the_app

QT = core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

  • TEMPLATE describes the type to build. It can be an application, a library, or simply subdirectories.
  • TARGET is the name of the app or the library.
  • QT is used to indicate what libraries (Qt modules) are being used in this project. Since our first app is a small GUI, we will need QtCore and QtGui.

Let's now add the entry point of our application. Using File > New file or project > C++ > C++ Source file should do the job.

Follow the wizard once again, naming the file 'main', and you are done.You will notice that in the project file, a new line has been added automatically by Qt Creator :

TEMPLATE = appTARGET = name_of_the_app

QT = core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

SOURCES += main.cpp

Headers and sources files can be added manually with

HEADERS += first_file.h second_file.hSOURCES += first_file.cpp second_file.cpp

or

HEADERS += first_file.h second_file.hSOURCES += first_file.cpp second_file.cpp

If you use Qt Creator's wizards, this is done automatically.

The minimal source code of a Qt application is

  1. include <QApplication>

int main(int argc, char **argv){

}

QApplication is a very important class. It takes care of input arguments, but also a lot of other things, and most notably, the event loop. The event loop is a loop that waits for user input in GUI applications.

When calling app.exec() the event loop is launched.

Let's compile this application. By clicking on the green arrow on the bottom left, Qt Creator will compile and execute it. And what happened? The application seems to be launched and not responding. That is actually normal. The event loop is running and waiting for events, like mouse clicks on a GUI, but we did not provide any event to be processed, so it will run indefinitely.

Let's add something to be displayed.

  1. include <QApplication>
  2. include <QPushButton>

int main(int argc, char **argv){

}

Compile it, and … here it is ! Our first window !

How a Qt program is compiled

Qt Creator does the job of invoking the build system for us, but it might be interesting to know how Qt programs are compiled.

For small programs, it is easy to compile everything by hand, creating objects files, then linking them. But for bigger projects, the command line easily becomes hard to write. If you are familiar with Linux, you may know that all the programs are compiled using a makefile that describes all these command lines to execute. But for some projects, even writing a makefile can become tedious.

qmake is build system that comes with Qt, and it generates those makefiles for you (there are others that can be used, but we here give the example with qmake). With a simple syntax, it produces the makefile that is used to compile a Qt program. But that is not its only goal. Qt uses meta-objects to extend C++ functionalities, and qmake is responsible for preparing a makefile that contains this meta-object extraction phase. You will see this in another chapter.

So, Qt apps are compiled in 3 steps

  1. A .pro file is written to describe the project to compile
  2. A makefile is generated using qmake
  3. The program is built using make (or nmake or jom on windows)

A pretty button

This chapter gives an overview of the widgets modules. It will cover widgets properties, the inheritance scheme that is used in widgets, and also the parenting system.

Now that we have our button, we may want to customize it a bit.

Qt objects have a lot of attributes that can be modified using getters and setters. In Qt, if an attribute is called foo, the associated getter and setter will have these signatures

T foo() const;void setFoo(const T);

In fact, Qt extends this system of attributes and getters and setters to something called property. A property is a value of any type that can be accessed, be modified or constant, and can notify a change. The property system is useful, especially in the third part (QML). For now, we will use 'attribute' or 'property' to do the same thing.

A QPushButton has plenty of properties :

  • text
  • font
  • tooltip
  • icon
  • ...

So we can use these to customize the button.

Let's first change the text and add a tooltip

  1. include <QApplication>
  2. include <QPushButton>

int main(int argc, char **argv){

}

Here is the result:

We can also change the font. In Qt, a font is represented with the QFont class. The documentation provides a lot of information. We are especially concerned here with one of the constructors of QFont.

QFont(const QString & family, int pointSize = –1, int weight = -1, bool italic = false)

In order to change the font, we have to instantiate a QFont class, and pass it to the QPushButton using setFont. The following snippet will change the font to Courier.

QFont font ('Courier');button.setFont(font);

You can try other parameters of QFont's constructor to reproduce the button that is represented in the first picture in this chapter.

Setting an icon is not very difficult either. An icon is represented with the QIcon class. And you can create an icon provided that it has an absolute (or relative) path in the filesystem. I recommend providing the absolute path in this example. But for deployment considerations, you might use the relative path, or better, the resource system.

QIcon icon ('/path/to/my/icon/icon.png');button.setIcon(icon);

On Linux, and some other OS's, there is a convenient way to set an icon from an icon theme. It can be done by using the static method:

QIcon Qicon::fromTheme ( const QString &name, const QIcon &fallback = QIcon());

For example, in the screenshot at the beginning of this chapter, the smiley comes from the Oxygen KDE icon theme and was set by:

button.setIcon(QIcon::fromTheme('face-smile'));

Qt class hierarchy

Qt widely uses inheritance, especially in the Widgets module. The following graph shows some of these inheritances:

QObject is the most basic class in Qt. Most of classes in Qt inherit from this class. QObject provides some very powerful capabilities like:

  • object name : you can set a name, as a string, to an object and search for objects by names.
  • parenting system (described in the following section)
  • signals and slots (described in the next chapter)
  • event management

Widgets are able to respond to events and use parenting system and signals and slots mechanism. All widgets inherit from QObject. The most basic widget is the QWidget. QWidget contains most properties that are used to describe a window, or a widget, like position and size, mouse cursor, tooltips, etc.

Remark : in Qt, a widget can also be a window. In the previous section, we displayed a button that is a widget, but it appears directly as a window. There is no need for a 'QWindow' class.

Nearly all graphical elements inherit from QWidget. We can list for example:

This inheritance is done in order to facilitate properties management. Shared properties like size and cursors can be used on other graphical components, and QAbstractButton provides basic properties that are shared by all buttons.

Parenting system

Parenting system is a convenient way of dealing with objects in Qt, especially widgets. Any object that inherits from QObject can have a parent and children. This hierarchy tree makes many things convenient:

  • When an object is destroyed, all of its children are destroyed as well. So, calling delete becomes optional in certain cases.
  • All QObjects have findChild and findChildren methods that can be used to search for children of a given object.
  • Child widgets in a QWidget automatically appear inside the parent widget.

The following snippet that creates a QPushButton inside a QPushButton:

  1. include <QApplication>
  2. include <QPushButton>

int main(int argc, char **argv){

}

You can also note that when the application is closed, button1, which is allocated on the stack, is deallocated. Since button2 has button1 as a parent, it is deleted also. You can even test this in Qt Creator in the analyze section, by searching for a memory leak — there won't be any.

There is clearly no benefit in putting a button inside a button, but based on this idea, we might want to put buttons inside a container, that does not display anything. This container is simply the QWidget.

The following code is used to display a button inside a widget:

  1. include <QApplication>
  2. include <QPushButton>

int main(int argc, char **argv){

}

Note that we create a fixed size widget (that acts as a window) using setFixedSize. This method has the following signature:

void QWidget::setFixedSize(int width, int height);

We also positioned the button using setGeometry. This method has the following signature:

Remove

void QWidget::setGeometry(int x, int y, int width, int height);

Subclassing QWidget

Until now, we have put all of our code in the main function. This was not a problem for our simple examples, but for more and more complex applications we might want to split our code into different classes. What is often done is to create a class that is used to display a window, and implement all the widgets that are contained in this window as attributes of this class.

Inside Qt Creator, you can automatically create a new class with File > New file or project > C++ > C++ Class

Make the class inherit from QWidget, and you should obtain code similar to below

Header

  1. ifndef WINDOW_H
  2. define WINDOW_H
  1. include <QWidget>

class Window : public QWidget{

};

  1. endif // WINDOW_H

Source

  1. include 'window.h'

Window::Window(QWidget *parent) :

You can see that Qt Creator automatically generates a class template. Notice that there are some new elements in the header :

  • The Q_OBJECT macro.
  • A new category of methods : signals
  • A new category of methods : public slots

All these elements will be explained in the next chapter, and none of them are needed now.Implementing the window is done in the constructor. We can declare the size of the window, as well as the widgets that this window contains and their positions. For example, implementing the previous window that contains a button can be done in this way :

main.cpp

  1. include <QApplication>
  2. include 'window.h'

int main(int argc, char **argv){

}

window.h

  1. ifndef WINDOW_H
  2. define WINDOW_H
  1. include <QWidget>

class QPushButton;class Window : public QWidget{

};

  1. endif // WINDOW_H

window.cpp

  1. include 'window.h'
  2. include <QPushButton>

Window::Window(QWidget *parent) :

}

Please note that there is no need for writing a destructor for deleting m_button. With the parenting system, when the Window instance is out of the stack, the m_button is automatically deleted.

Further Reading

A better overview of QPushButton is given in this wiki page How to Use QPushButton

The observer pattern

Nearly all UI toolkits have a mechanism to detect a user action, and respond to this action. Some of them use callbacks, others use listeners, but basically, all of them are inspired by the observer pattern.

Observer pattern is used when an observable object wants to notify other observers objects about a state change. Here are some concrete examples:

  • A user has clicked on a button, and a menu should be displayed.
  • A web page just finished loading, and a process should extract some information from this loaded page.
  • An user is scrolling through a list of items (in an app store for example), and reached the end, so other items should be loaded.

Observer pattern is used everywhere in GUI applications, and often leads to some boilerplate code. Qt was created with the idea of removing this boilerplate code and providing a nice and clean syntax, and the signal and slots mechanism is the answer.

Signals and slots

Instead of having observable objects and observers, and registering them, Qt provides two high level concepts: signals and slots.

  • A signal is a message that an object can send, most of the time to inform of a status change.
  • A slot is a function that is used to accept and respond to a signal.

Here are some examples of signals and slots from our well known QPushButton class.

  • clicked
  • pressed
  • released

As you can see, their names are quite explicit. These signals are sent when the user clicked (pressed then released), pressed or released the button.

Here are some slots, from different classes

  • QApplication::quit
  • QWidget::setEnabled
  • QPushButton::setText

In order to respond to a signal, a slot must be connected to a signal. Qt provides the method QObject::connect. It is used this way, with the two macros SIGNAL and SLOT

FooObjectA *fooA = new FooObjectA();FooObjectB *fooB = new FooObjectB();

QObject::connect(fooA, SIGNAL (bared()), fooB, SLOT (baz()));

assuming that FooObjectA have a bared signal, and FooObjectB have a baz slot.

You have to write the signature of the signal and the slot inside the two macros SIGNAL and SLOT. If you want to get some information about what these macros do, please read the last section of this chapter.

Remark : Basically, signals and slots are methods, that might or might not have arguments, but that never return anything. While the notion of a signal as a method is unusual, a slot is actually a real method, and can be called as usual in other methods, or whilst responding to a signal.

Transmitting information

The signals and slots mechanism is useful to respond to buttons clicks, but it can do much more than that. For example, It can also be used to communicate information. Let's say while playing a song, a progress bar is needed to show how much time remains before the song is over. A media player might have a class that is used to check the progress of the media. An instance of this class might periodically send a tick signal, with the progress value. This signal can be connected to a QProgressBar, that can be used to display the progress.

The hypothetical class used to check the progress might have a signal that have this signature :

void MediaProgressManager::tick(int miliseconds);

and we know from the documentation, that the QProgressBar has this slot:

void QProgressBar::setValue(int value);

You can see that the signal and the slot have the same kind of parameters, especially the type. If you connect a signal to a slot that does not share the same kind of parameters, when the connection is done (at run-time) you will get a warning like:

QObject::connect: Incompatible sender/receiver arguments

This is because the signal transmits the information to the slot using the parameters. The first parameter of the signal is passed to the first one of the slot, and the same for second, third, and so forth.

The code for the connection will look like this:

MediaProgressManager *manager = new MediaProgressManager();QProgressBar *progress = new QProgressBar(window);

QObject::connect(manager, SIGNAL (tick(int)), progress, SLOT (setValue(int)));

You can see that you have to provide a signature inside the SIGNAL and SLOT macro, providing the type of the values that are passed through the signals. You may also provide the name of the variable if you want. (It is actually even better).

Features of signals and slots

  • A signal can be connected to several slots
  • Many signals can be connected to a slot
  • A signal can be connected to a signal: it is signal relaying. The second signal is sent if the first signal is sent.

Examples

Responding to an event

Remember our button app? Let's try to actually make something with this app, like being able to close it while clicking on the button. We already know that QPushButton provides the clicked signal. We also have to know that QApplication provides the quit slot, that closes the application.

In order to make a click on a button close the app, we have to connect the signal clicked of the button to the quit slot of QApplication instance. We can modify the code from the previous chapter to do this, but before that, you might wonder how to access to the QApplication instance while you are in another class. Actually, it is pretty simple, since there exists a static function in QApplication, with the following signature, that is used to get it:

QApplication * QApplication::instance()

This leads to the following modification of our previous code:

window.cpp

  1. include 'window.h'
  1. include <QApplication>
  2. include <QPushButton>

Window::Window(QWidget *parent) :

While clicking on the button inside of the window, the application should quit.

Transmitting information with signals and slots

Here is a simpler example for information transmission. It only displays a progress bar and a slider (created by QSlider) inside a window, and while the slider is moved, the value of the progress bar is synced with a very simple connection.

The interesting signals and slots are:

void QSlider::valueChanged(int value);void QProgressBar::setValue(int value);

QSlider automatically emits the signal valueChanged with the new value passed as a parameter when the value is changed, and the method setValue of QProgressBar, is used, as we have seen, to set the value of the progress bar.

This leads to the following code:

  1. include <QApplication>
  2. include <QProgressBar>
  3. include <QSlider>

int main(int argc, char **argv){

}

Technical aspect

This section can be skipped for now if you only want to program with Qt. Just know that you need to put SIGNAL and SLOT around the signals and slots while calling connect. If you want to know how Qt works, it is better to read this.

The Meta Object

Qt provides a meta-object system. Meta-object (literally 'over the object') is a way to achieve some programming paradigms that are normally impossible to achieve with pure C++ like:

  • Introspection : capability of examining a type at run-time
  • Asynchronous function calls

To use such meta-object capabilities in an application, one can subclass QObject and mark it so that the meta-object compiler (moc) can interpret and translate it.

Code produced by moc includes signals and slots signatures, methods that are used to retrieve meta-information from those marked classes, properties handling... All this information can be accessed using the following method:

const QMetaObject * QObject::metaObject () const

QMetaObject class contains all the methods that deal with meta-objects.

Important macros

The most important macro is Q_OBJECT. Signal-Slot connections and their syntax cannot be interpreted by a regular C++ compiler. The moc is provided to translate the QT syntax like 'connect', 'signals', 'slots', etc into regular C++ syntax.This is done by specifying the Q_OBJECT macro in the header containing class definitions that use such syntax.

mywidget.h

class MyWidget : public QWidget{

}

Others marker macros for moc are

  • signals
  • public / protected / private slots

that mark the different methods that need to be extended.

SIGNAL and SLOT are also two very important and useful macros. When a signal is emitted, the meta-object system is used to compare the signature of the signal, to check the connection, and to find the slot using it's signature. These macros are actually used to convert the provided method signature into a string that matches the one stored in the meta-object.

Creating custom signals and slots

This chapter covers the second part of signals and slots: implementing custom signals and slots.

Creating custom slots and signals is really simple. Slots are like normal methods, but with small decorations around, while signals need little to no implementation at all.

Creating custom signals and slots is very simple. It is described by the following checklist:

  • add Q_OBJECT macro
  • add signals section, and write signals prototypes
  • add public slots or protected slots or private slots sections, and write slots prototypes
  • implement slots as normal methods
  • establish connections

Creating custom slots

In order to implement a slot, we first need to make the class be able to send signals and have slots (see the previous chapter). This is done by setting the Q_OBJECT macro in the class declaration (often in the header).

After that, a slot should be declared in the corresponding section, and implemented as a normal method.

Finally, slots are connected to signals.

Creating signals

As for slots, we first need to add the Q_OBJECT macro.

Signals should also be declared in the signals section, and there is no need for them to be implemented.

They are emitted using the emit keyword:

emit mySignal();

Note that in order to send signals that have parameters, you have to pass them in the signal emission:

emit mySignal(firstParameter, secondParameter …);

Example

Creating custom slots

Let's start with our window with the button:

window.h

  1. ifndef WINDOW_H
  2. define WINDOW_H
  1. include <QWidget>

class QPushButton;class Window : public QWidget{public:

private:

};

  1. endif // WINDOW_H

window.cpp

  1. include 'window.h'
  1. include <QPushButton>

Window::Window(QWidget *parent) :

{

// Create and position the button

}

We might want to remove our previous connection that makes the application quit while clicking the button. Now, we want that, when clicking on the button, the text is changed. More precisely, we want that the button can be checked, and that, when checked, it displays 'checked', and when unchecked, it restores 'Hello World'.

QPushButton does not implement such a specific slot, so we have to implement it on our own. As stated previously, we have to add the Q_OBJECT macro.

class Window : public QWidget{

public:

private:

};

We also add our custom slot. Since we are trying to react from the button being checked, and since the corresponding signal is

void QPushButton::clicked(bool checked)

we might implement a slot that has this signature :

void Window::slotButtonClicked(bool checked);

Most of the time, by convention, we implement private and protected slots by prefixing them with 'slot'. Here, we are not interested in exposing this slot as a public function, we can make it private. The new header is then

window.h

  1. ifndef WINDOW_H
  2. define WINDOW_H
  1. include <QWidget>

class QPushButton;class Window : public QWidget{

public:

private slots:

private:

};

  1. endif // WINDOW_H

The implementation of this slot is

void Window::slotButtonClicked(bool checked){

}

We need to make the button checkable, and establish the connection, we have to add this code in the constructor:

m_button->setCheckable(true);

connect(m_button, SIGNAL (clicked(bool)), this, SLOT (slotButtonClicked(bool)));

The resulting code is then:

window.cpp

  1. include 'window.h'
  1. include <QPushButton>

Window::Window(QWidget *parent) :

{

connect(m_button, SIGNAL (clicked(bool)), this, SLOT (slotButtonClicked(bool)));}

void Window::slotButtonClicked(bool checked){

}

Emitting custom signals

Based on the previous example, we want to close the application if the button is clicked (checked or unchecked) 10 times. We first need to implement a counter that will count the number of clicks. These modifications implement it:

class Window : public QWidget{

public:

Remove Slot In Qt Box

private slots:

private:

};

and

Window::Window(QWidget *parent) :

{

// Create and position the button

connect(m_button, SIGNAL (clicked(bool)), this, SLOT (slotButtonClicked(bool)));}

void Window::slotButtonClicked(bool checked){

m_counter ++;}

Now, we have to create a custom signal that is used to notify other components, that the counter has reached 10. In order to declare a signal, we have to add a signals section in the header. We might also declare a signal with the following signature:

void Window::counterReached()

The header class is then declared as followed:

class Window : public QWidget{

public:

signals:

private slots:

private:

};

Even if the signal is declared as a method, there is no need to implement it. The meta-object compiler is used to do this.

Now we need to emit the signal when the counter reaches 10. It is simply done in the slot:

void Window::slotButtonClicked(bool checked){

m_counter ++;

}

We need to write the keyword emit to send the signal.

Connecting the newly created signal to the quit slot is done as usual:

connect(this, SIGNAL (counterReached()), QApplication::instance(), SLOT (quit()));

The final code is:

window.h

  1. ifndef WINDOW_H
  2. define WINDOW_H
  1. include <QWidget>

class QPushButton;class Window : public QWidget{

public:

signals:

private slots:

Remove Slot In Qts

private:

};

  1. endif // WINDOW_H

window.cpp

  1. include 'window.h'
  1. include <QPushButton>
  2. include <QApplication>

Window::Window(QWidget *parent) :

{

// Create and position the button

connect(m_button, SIGNAL (clicked(bool)), this, SLOT (slotButtonClicked(bool)));

}

void Window::slotButtonClicked(bool checked){

m_counter ++;

}

And you can try and check that after clicking the button ten times, the application will quit.

Troubleshooting

While compiling your program, especially when you are adding the macro Q_OBJECT, you might have this compilation error.

main.cpp:(.text._ZN6WindowD2Ev[_ZN6WindowD5Ev]+0x3): undefined reference to `vtable for Window'

This is because of the meta-object compiler not being run on a class that should have meta-object. You should rerun qmake, by doing Build > Run qmake.

Widgets

Radio button is a standard GUI component. It is often used to make a unique choice from a list. In Qt, the QRadioButton is used to create radio buttons.

Thanks to a nice heritance, a QRadioButton behaves just like a QPushButton. All properties of the QPushButton are also the same in the QRadioButton, and everything that was learned in the second chapter can be reused here.

  • text
  • icon
  • tooltip
  • ...

By default, QRadioButtons are not grouped, so many of them can be checked at the same time. In order to have the 'exclusive' behaviour of many radio buttons, we need to use QButtonGroup. This class can be used like this: We allocate a new button group and attach it to the parent object. Note that the parent object might be the mainwindow, or 'this':

QButtonGroup *buttonGroup = new QButtonGroup(object);

// Add buttons in the button groupbuttonGroup->addButton(button1);buttonGroup->addButton(button2);buttonGroup->addButton(button3);...

What we want is to create a menu picker. In a window, a list of yummy plates should be displayed with radio buttons, and a push button that is used to select the chosen plate should be displayed.

Obviously, nothing will happen (now) when the buttons are clicked.

Signals and slots

Here is an example about signals and slots. We are going to write an application with two buttons. The first button should display information about Qt.

We provide you the following code to complete :

  1. include <QApplication>
  2. include <QPushButton>

int main(int argc, char **argv){

QWidget window;

QPushButton *buttonInfo = new QPushButton('Info', &window);

QPushButton *buttonQuit = new QPushButton('Quit', &window);

window.show();

// Add your code here

return app.exec();}

In order to display the information about Qt, you should use the following method

void QApplication::aboutQt();

You can also add icons on the buttons, or resize them. Obviously, the 'Quit' button should be more important, so why not make it bigger?

But we really recommend you try and figure it out by yourself how to solve these exercises.

Qt for beginners — Finding information in the documentation

Remove Slot In Qtc

Qt documentation is a very valuable piece of information. It is the place to find everything related to Qt. But, Qt documentation is not a tutorial on how to use Qt. It is a collection of all information related to classes, as well as some examples. The goal of this chapter is to introduce you to the documentation as a basis for programming with Qt.

Where to find the documentation

The best source of documentation is on the internet, in this developer network :

It provides the full doc, as well as some DocNotes, that users can add. These DocNotes give more examples and highlight some tricky points. The online documentation also has a quite powerful search engine and contains also all the documentation for all versions of Qt.

While the online version requires an internet connection, the DocNotes are still available. If the QtSDK was installed correctly, the documentation that matches the current version of Qt should have been installed, and the Help section of QtCreator should not be empty. You can also use Qt Assistant, that is a standalone doc browser.

Important sections of the documentation

If you are running the offline documentation viewer, in either Qt Creator, or Qt Assistant, you will find in the summary that there are documentations for different components of the Qt SDK.

  • Qt Assistant documentation
  • Qt Designer documentation
  • Qt Linguist documentation
  • QMake documentation
  • Qt reference documentation

The most important component is, of course, the Qt reference documentation.

Qt documentation provides a nice introduction of many components, and also the documentation for all the classes in Qt. This list is listed in the page All classes. Another interesting page is the page that lists All modules. This page provides information about the different components in Qt.

In this tutorial, we will mostly use these modules

The search function is also quite important. If you know the class to use, and want to find the documentation, you can either type the name of this class in the search field (online), or in the filter in the index (offline). You can also search for methods and enumerations in these fields.

Browse the documentation of a class

Classes documentation is always organized in the same fashion :

  • Name and short description of the class
  • Inheritance
  • Enumerations
  • Properties
  • Public methods
  • Public slots
  • Signals
  • Protected methods

Let's take the QTextEdit class as an example.

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